feat: add item & inventory adjustment ability.

This commit is contained in:
elforjani13
2021-11-23 19:29:58 +02:00
parent e5d02043ad
commit fca4dedeac
7 changed files with 124 additions and 47 deletions

View File

@@ -9,7 +9,7 @@ import withAlertsActions from 'containers/Alert/withAlertActions';
import { Icon, FormattedMessage as T, Can } from 'components';
import {
InventoryAdjustment,
Inventory_Adjustment_Abilities,
AbilitySubject,
} from '../../../common/abilityOption';
@@ -30,7 +30,10 @@ function InventoryAdjustmentDetailActionsBar({
};
return (
<Can I={InventoryAdjustment.Delete} a={AbilitySubject.InventoryAdjustment}>
<Can
I={Inventory_Adjustment_Abilities.Delete}
a={AbilitySubject.Inventory_Adjustment}
>
<DashboardActionsBar>
<NavbarGroup>
<Button

View File

@@ -10,7 +10,7 @@ import {
import DashboardActionsBar from 'components/Dashboard/DashboardActionsBar';
import { useItemDetailDrawerContext } from './ItemDetailDrawerProvider';
import { ItemAbility, AbilitySubject } from '../../../common/abilityOption';
import { Item_Abilities, AbilitySubject } from '../../../common/abilityOption';
import withAlertsActions from 'containers/Alert/withAlertActions';
import withDrawerActions from 'containers/Drawer/withDrawerActions';
@@ -48,7 +48,7 @@ function ItemDetailActionsBar({
return (
<DashboardActionsBar>
<NavbarGroup>
<Can I={ItemAbility.Edit} a={AbilitySubject.Item}>
<Can I={Item_Abilities.Edit} a={AbilitySubject.Item}>
<Button
className={Classes.MINIMAL}
icon={<Icon icon="pen-18" />}
@@ -58,7 +58,7 @@ function ItemDetailActionsBar({
<NavbarDivider />
</Can>
<Can I={ItemAbility.Delete} a={AbilitySubject.Item}>
<Can I={Item_Abilities.Delete} a={AbilitySubject.Item}>
<Button
className={Classes.MINIMAL}
icon={<Icon icon={'trash-16'} iconSize={16} />}

View File

@@ -17,7 +17,7 @@ import { isNumber } from 'lodash';
import { Icon, Money, If } from 'components';
import { isBlank, safeCallback } from 'utils';
import {
InventoryAdjustment,
Inventory_Adjustment_Abilities,
AbilitySubject,
} from '../../common/abilityOption';
@@ -106,22 +106,23 @@ export const ActionsMenu = ({
text={intl.get('view_details')}
onClick={safeCallback(onViewDetails, original)}
/>
<If condition={!original.is_published}>
<Can
I={Inventory_Adjustment_Abilities.Create}
a={AbilitySubject.Inventory_Adjustment}
>
<MenuDivider />
<Can
I={InventoryAdjustment.Create}
a={AbilitySubject.InventoryAdjustment}
>
<If condition={!original.is_published}>
<MenuItem
icon={<Icon icon={'arrow-to-top'} size={16} />}
text={intl.get('publish_adjustment')}
onClick={safeCallback(onPublish, original)}
/>
</Can>
</If>
</If>
</Can>
<Can
I={InventoryAdjustment.Delete}
a={AbilitySubject.InventoryAdjustment}
I={Inventory_Adjustment_Abilities.Delete}
a={AbilitySubject.Inventory_Adjustment}
>
<MenuItem
text={intl.get('delete_adjustment')}

View File

@@ -31,7 +31,7 @@ import withSettings from '../Settings/withSettings';
import { compose } from 'utils';
import withSettingsActions from '../Settings/withSettingsActions';
import { ItemAbility, AbilitySubject } from '../../common/abilityOption';
import { Item_Abilities, AbilitySubject } from '../../common/abilityOption';
/**
* Items actions bar.
@@ -104,7 +104,7 @@ function ItemsActionsBar({
/>
<NavbarDivider />
<Can I={ItemAbility.Create} a={AbilitySubject.Item}>
<Can I={Item_Abilities.Create} a={AbilitySubject.Item}>
<Button
className={Classes.MINIMAL}
icon={<Icon icon="plus" />}
@@ -153,7 +153,7 @@ function ItemsActionsBar({
onChange={handleTableRowSizeChange}
/>
<NavbarDivider />
<Can I={ItemAbility.View} a={AbilitySubject.Item}>
<Can I={Item_Abilities.Edit} a={AbilitySubject.Item}>
<Switch
labelElement={<T id={'inactive'} />}
defaultChecked={itemsInactiveMode}

View File

@@ -15,9 +15,9 @@ import { isNumber } from 'lodash';
import { FormattedMessage as T, Icon, Money, If, Can } from 'components';
import { isBlank, safeCallback } from 'utils';
import {
ItemAbility,
InventoryAdjustment,
AbilitySubject,
Item_Abilities,
Inventory_Adjustment_Abilities,
} from '../../common/abilityOption';
/**
@@ -95,52 +95,52 @@ export function ItemsActionMenuList({
text={<T id={'view_details'} />}
onClick={safeCallback(onViewDetails, original)}
/>
<MenuDivider />
<Can I={ItemAbility.Edit} a={AbilitySubject.Item}>
<Can I={Item_Abilities.Edit} a={AbilitySubject.Item}>
<MenuDivider />
<MenuItem
icon={<Icon icon="pen-18" />}
text={intl.get('edit_item')}
onClick={safeCallback(onEditItem, original)}
/>
</Can>
<Can I={ItemAbility.Create} a={AbilitySubject.Item}>
<Can I={Item_Abilities.Create} a={AbilitySubject.Item}>
<MenuItem
icon={<Icon icon="duplicate-16" />}
text={intl.get('duplicate')}
onClick={safeCallback(onDuplicate, original)}
/>
</Can>
<If condition={original.active}>
<Can I={ItemAbility.View} a={AbilitySubject.Item}>
<Can I={Item_Abilities.View} a={AbilitySubject.Item}>
<If condition={original.active}>
<MenuItem
text={intl.get('inactivate_item')}
icon={<Icon icon="pause-16" iconSize={16} />}
onClick={safeCallback(onInactivateItem, original)}
/>
</Can>
</If>
<If condition={!original.active}>
<Can I={ItemAbility.View} a={AbilitySubject.Item}>
</If>
</Can>
<Can I={Item_Abilities.Edit} a={AbilitySubject.Item}>
<If condition={!original.active}>
<MenuItem
text={intl.get('activate_item')}
icon={<Icon icon="play-16" iconSize={16} />}
onClick={safeCallback(onActivateItem, original)}
/>
</Can>
</If>
<If condition={original.type === 'inventory'}>
<Can
I={InventoryAdjustment.Create}
a={AbilitySubject.InventoryAdjustment}
>
</If>
</Can>
<Can
I={Inventory_Adjustment_Abilities.Edit}
a={AbilitySubject.Inventory_Adjustment}
>
<If condition={original.type === 'inventory'}>
<MenuItem
text={intl.get('make_adjustment')}
icon={<Icon icon={'swap-vert'} iconSize={16} />}
onClick={safeCallback(onMakeAdjustment, original)}
/>
</Can>
</If>
<Can I={ItemAbility.Delete} a={AbilitySubject.Item}>
</If>
</Can>
<Can I={Item_Abilities.Delete} a={AbilitySubject.Item}>
<MenuItem
text={intl.get('delete_item')}
icon={<Icon icon="trash-16" iconSize={16} />}