* Add ISO duration to time grains
* Use ISO duration
* Remove debugging code
* Add module to yarn.lock
* Remove autolint
* Druid granularity as ISO
* Remove dangling comma
* Initial work
* Working version
* Specify legend position
* Max height with scroll
* Fix lint
* Better compatibility with nvd3
* Fix object.keys polyfill version
* Fix lint
* Initial working prototype
* Small fixes
* Refactoring dekgl
* Show all data when no time grain is selected
* Refactor layers
* Standardize function name
* Fix exports
* Fix require
* Initial working prototype
* Small fixes
* Show all data when no time grain is selected
* Moving play bar to correct location
* Split component
* Working on CSS
* Remove control
* Positioning the play slider
* Fix refresh of slider state
* Fix lint
* Small fixes
* Smoother animation for scans
* Fix versions
* Play/pause with spacebar.
* Small fixes
* Clean stuff that went to other PRs
* Address issues
* Refactor scatter animation
* [geo] introduce "Auto Zoom" control
On geospatial visualization, checking the "Auto Zoom" control makes it
such that the viewport is fitted to the data upon rendering the chart.
For dashboards with region filters, the map should jump to the right
position.
Eventually we should enhance this to fly and ease to the position in an
animated way.
* Added TODO notes
Filters applied to deck_multi will be passed down to layers as.
If the column isn't set as "filterable", the filter is ignored.
Also note that Dashboard configuration in regards to
"filter_immune_slices" and such will be disregarded in this context as
it isn't the dashboard controller passing down the filter and that
context is not easily accessible here.
Moving from having the user define an interceptor function that operates
on one object at a time.
By passing the entire array, it's possible to do multiple pass where
needed. A common pattern might be to figure out the max value in order
to define a scaler function. That's only possible if dealing with the
whole array.
* Working polygon layer for deckGL
* add js controls
* add thumbnail
* better description
* refactor to leverage line_column controls
* templates: open code and documentation on a new tab (#4217)
As they are external resources.
* Fix tutorial doesn't match the current interface #4138 (#4215)
* [bugfix] markup and iframe viz raise 'Empty query' (#4225)
closes https://github.com/apache/incubator-superset/issues/4222
Related to: https://github.com/apache/incubator-superset/pull/4016
* [bugfix] time_pivot entry got missing in merge conflict (#4221)
PR here https://github.com/apache/incubator-superset/pull/3518 missed a
line of code while merging conflicts with time_pivot viz
* Improve deck.gl GeoJSON visualization (#4220)
* Improve geoJSON
* Addressing comments
* lint
* refactor to leverage line_column controls
* refactor to use DeckPathViz
* oops
* Using JS to customize spatial viz and tooltips
* Add missing deck_multi.png
* Improve GeoJSON layer with JS support and extra controls
* Addressing comments
* added deckgl geojson layer
* linting
* fixed comments
* addressed comments
* added override with controls.color_picker > 0
* set var properly
* set colors if property doesnt exist at all
* refacator on property mapping
* DECKGL integration
Adding a new set of geospatial visualizations building on top of the
awesome deck.gl library. https://github.com/uber/deck.gl
While the end goal it to expose all types of layers and let users bind
their data to control most props exposed by the deck.gl API, this
PR focusses on a first set of visualizations and props:
* ScatterLayer
* HexagonLayer
* GridLayer
* ScreenGridLayer
* Addressing comments
* lint
* Linting
* Addressing chri's comments