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* Added DeckGL.arc layer
* added color controls
* added stroke_width control
* added process spatial key methods
* change exception to ValueError
* put location into tuple
* reference global spatial keys array
* linting
* refactor on process_spatial_data_obj
* rm whitespace
* refactor arc.get_data
* Revert "refactor arc.get_data"
This reverts commit 8d01b2a22e.
* add spatial controls array
* refactor on spatial keys again :)
* return altered df
* Working refactor with deckGL Arcs
* working arcs refactor :)
* refactored all other deckGL viz types