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* refactor(design-system): migrate fg-* utilities to text-* and remove namespace
The design system carried two parallel namespaces for foreground colors:
text-* (canonical, ~2,000 uses) and fg-* (32 uses). Most fg-* tokens
were 1:1 duplicates of a text-* counterpart. fg-gray was nearly
identical to text-secondary, with a one-step shade difference in dark
mode.
This PR migrates all 32 usages to their text-* equivalents and removes
the fg-* block from the design tokens. Closes #1606.
Mapping:
- fg-inverse -> text-inverse (20 usages, identical light/dark values)
- fg-gray -> text-secondary (7 usages; light values match, dark is
one step lighter: gray-300 vs gray-400)
- fg-primary -> text-primary (3 usages, identical values)
- fg-subdued -> text-subdued (2 usages, identical values)
The four other fg-* tokens (fg-contrast, fg-primary-variant,
fg-secondary, fg-secondary-variant) had zero usages despite being
defined; they are removed without replacement.
JSON / build:
- design/tokens/sure.tokens.json: $version 1.0.0 -> 2.0.0 (breaking
schema change per the policy added in #1620). 8 fg-* token
definitions removed.
- button-bg-ghost-hover's dark value still references "fg-inverse"
internally; rewritten to "bg-gray-800 text-inverse" so the cleanup
doesn't break that utility.
- _generated.css regenerated. 42 utility blocks now (was 50).
Lookbook tokens preview:
- The Text & foregrounds section dropped its split between text-*
(canonical) and fg-* (legacy). Now a single section listing the
five text-* utilities. The "(legacy)" framing is gone since there's
no legacy left.
README:
- design/tokens/README.md's button-bg-ghost-hover edge-case example
updated to reflect the new "bg-gray-800 text-inverse" dark value.
Visual review needed in dark mode:
- Anywhere icons use the application_helper#icon helper with
color: "default" (most icons in the app). The default class moved
from fg-gray (gray-400 dark) to text-secondary (gray-300 dark), so
default-color icons render slightly lighter in dark mode.
- DS::Buttonish icons in secondary buttons (same shade shift).
- DS::Link icons (same).
- Time series chart axes (same).
- All tooltips, account add flow, settings hostings buttons,
invitations, AI consent, family export, danger-zone buttons --
these used fg-inverse, which is identical to text-inverse, so no
visual change expected.
* fix(design-system): use inverse pair on tooltips for readable dark mode
* fix(lookbook): use semantic tokens in menu preview header text
* fix(lookbook): set text-primary on layout body so previews inherit theme
* fix(design-system): keep shadows dark-toned in dark mode
Inverting shadows to white|8% on dark surfaces produces a halo
effect rather than an elevation cue, and stacks redundantly with
the alpha-white 1px ring already in shadow-border-*.
Switch dark-mode shadows to black at progressively higher alpha
(25%/30%/35%/40%/50% for xs..xl) so they read as actual cast
shadows on near-black surfaces. Surface-tint differences and the
existing alpha-white border ring continue to handle elevation
hierarchy and edge definition.
Approach matches Material 3, Apple HIG, IBM Carbon, Refactoring UI,
and the dark-mode shadows used in Linear/Vercel/Stripe.
* fix(design-system): set text-primary on DS::Dialog element
Browser UA stylesheets apply color: black directly to <dialog>,
which overrides ancestor inheritance even when a body or html
ancestor sets a theme-aware color. Unstyled child content then
renders black regardless of theme.
Setting text-primary on the dialog element itself defeats the UA
override and lets descendants inherit the semantic token.
* fix(lookbook): use shadow css vars in effects preview so dark theme renders
* Revert "fix(design-system): keep shadows dark-toned in dark mode"
This reverts commit 3e9d76ed0b.
* fix(design-system): use opacity-70 instead of text-inverse/70 in value tooltip
The custom @utility text-inverse expands to @apply text-white and
isn't modifier-aware, so text-inverse/70 produced no CSS at all and
the muted labels fell through to inherited color (invisible on the
white pill in dark mode).
Replace with text-inverse + opacity-70. Same visual effect, works
with the existing utility definition.
45 lines
1.3 KiB
Ruby
45 lines
1.3 KiB
Ruby
class MenuComponentPreview < ViewComponent::Preview
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def icon
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render DS::Menu.new(variant: "icon") do |menu|
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menu_contents(menu)
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end
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end
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def button
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render DS::Menu.new(variant: "button") do |menu|
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menu.with_button(text: "Open menu", variant: "secondary")
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menu_contents(menu)
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end
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end
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def avatar
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render DS::Menu.new(variant: "avatar") do |menu|
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menu_contents(menu)
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end
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end
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private
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def menu_contents(menu)
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menu.with_header do
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content_tag(:div, class: "p-3") do
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content_tag(:h3, "Menu header", class: "font-medium text-primary")
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end
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end
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menu.with_item(variant: "link", text: "Link", href: "#", icon: "plus")
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menu.with_item(variant: "button", text: "Action", href: "#", method: :post, icon: "circle")
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menu.with_item(variant: "button", text: "Action destructive", href: "#", method: :delete, icon: "circle")
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menu.with_item(variant: "divider")
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menu.with_custom_content do
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content_tag(:div, class: "p-4") do
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safe_join([
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content_tag(:h3, "Custom content header", class: "font-medium text-primary"),
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content_tag(:p, "Some custom content", class: "text-sm text-secondary")
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])
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end
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end
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end
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end
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