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sure/app/assets/tailwind/sure-design-system
Guillem Arias Fauste 5abf9cb537 fix(ds): dark-mode token parity — contrast & state fixes (#2139)
* fix(ds): dark-mode token parity — text, borders, checkbox, toggle, over-budget badge

Dark-mode contrast/parity pass (design-review epic #2134, follow-up to #1736):

- text-subdued (dark): gray-500 -> gray-400; faint/eyebrow text ~3.6:1 -> ~6.7:1
  (clears AA), staying below text-secondary so hierarchy holds.
- border-primary/secondary/subdued (dark): +1 alpha-white step each; restores
  group-card edges and in-card row hairlines (border-primary 1.86:1 -> 2.8:1).
  Alpha keeps them surface-relative across any dark bg.
- Dark checkbox: unchecked was a solid white square (read as already-selected) —
  now a transparent outlined box; checked/indeterminate use a white fill with a
  #171717 glyph (was #808080, ~2:1); added an explicit indeterminate dash;
  disabled muted to gray-700.
- Toggle (light off-state): track gray-100 -> gray-300 plus a thumb shadow; the
  white-thumb-on-white-track invisible off-state now reads (dark off-track was
  already hardened to gray-700).
- Over-budget badge: text-red-500 -> text-destructive (theme-aware, matching the
  on-track/near-limit siblings); in-situ dark contrast 4.18:1 -> 4.55:1 (AA).
- Correct invalid icon color keys (red/yellow/green -> destructive/warning/success)
  on the three budget status badges.

Verified in-browser, light+dark: isolated checkbox states, /accounts card borders,
/reports muted text, toggle off-state, /budgets over-budget badge (in-situ 4.55:1).

* fix(ds): reconcile destructive color + fix filled-pill contrast

Continues the dark-parity pass (#2134):

- Reconcile destructive: border-destructive and button-bg-destructive were
  red-500 while the destructive text/icon token was red-600. Unify on
  red-600 (light) / red-400 (dark) across text, border, and button — the text
  token can't drop to red-500 (3.96:1 on white, fails AA), so border/button
  move up instead. White-on-destructive-button 3.96:1 -> 4.36:1 (AA-large);
  hover red-600 -> red-700.
- DS::Pill filled style: deepen the fill tone-500 -> tone-700. White label text
  on tone-500 failed AA on nearly every tone (amber 2.35:1, green 2.62:1,
  red 3.95:1); tone-700 clears it (amber 5.43, green 4.30, red 5.86, others
  6.4-12) in both themes and removes the dark-surface glare.

Date-input calendar glyph in dark verified already-correct (existing invert(1)
rules; color-scheme is normal, so no conflict) — no change needed.

Verified in-browser: real .button-bg-destructive (red-600) + filled pills,
all tones, light and dark.

* fix(ds): destructive button consumes the reconciled red-600

Follow-up to the destructive reconcile in this branch: DS::Buttonish's
destructive variant still used raw bg-red-500 / hover:bg-red-600, so
destructive *buttons* didn't match the reconciled destructive text/border
(red-600). Align to red-600 / hover red-700 (light); dark unchanged
(red-400 / red-500). White-on-red-600 = 4.37:1 (AA-large), consistent
with the rest of the destructive family.

* refactor(ds): tokenize budget-category badge + bar backgrounds

Status-badge foregrounds already used semantic tokens (text-destructive/
warning/success) but backgrounds + progress-bar fills stayed on the raw
palette (bg-red-500/10, bg-yellow-500, ...). Switch to the matching semantic
tokens (bg-destructive/10, bg-warning, bg-success) — same value in light, now
theme-aware in dark. Mirrors DS::Alert. Addresses CodeRabbit/Codex on #2139.
2026-06-03 12:02:50 +02:00
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