Fixing the build's linting errors (#3887)

master has new linting rules, PRs got merged with lint that was ok at
branching but not ok in masert anymore
This commit is contained in:
Maxime Beauchemin
2017-11-16 11:18:33 -08:00
committed by GitHub
parent fab7b1083b
commit e65aba3c46
2 changed files with 14 additions and 14 deletions

View File

@@ -133,14 +133,14 @@ def load_examples(load_test_data):
print('Loading [Misc Charts] dashboard')
data.load_misc_dashboard()
print("Loading DECK.gl demo")
print('Loading DECK.gl demo')
data.load_deck_dash()
if load_test_data:
print('Loading [Unicode test data]')
data.load_unicode_test_data()
print("Loading flights data")
print('Loading flights data')
data.load_flights()

View File

@@ -1769,8 +1769,8 @@ class BaseDeckGLViz(BaseViz):
d = dict(position=self.get_position(d), **self.get_properties(d))
features.append(d)
return {
"features": features,
"mapboxApiKey": config.get('MAPBOX_API_KEY'),
'features': features,
'mapboxApiKey': config.get('MAPBOX_API_KEY'),
}
@@ -1778,8 +1778,8 @@ class DeckScatterViz(BaseDeckGLViz):
"""deck.gl's ScatterLayer"""
viz_type = "deck_scatter"
verbose_name = _("Deck.gl - Scatter plot")
viz_type = 'deck_scatter'
verbose_name = _('Deck.gl - Scatter plot')
def query_obj(self):
self.point_radius_fixed = self.form_data.get('point_radius_fixed')
@@ -1794,8 +1794,8 @@ class DeckScatterViz(BaseDeckGLViz):
def get_properties(self, d):
return {
"radius": self.fixed_value if self.fixed_value else d.get(self.metric),
"cat_color": d.get(self.dim) if self.dim else None,
'radius': self.fixed_value if self.fixed_value else d.get(self.metric),
'cat_color': d.get(self.dim) if self.dim else None,
}
def get_data(self, df):
@@ -1813,24 +1813,24 @@ class DeckScreengrid(BaseDeckGLViz):
"""deck.gl's ScreenGridLayer"""
viz_type = "deck_screengrid"
verbose_name = _("Deck.gl - Screen Grid")
viz_type = 'deck_screengrid'
verbose_name = _('Deck.gl - Screen Grid')
class DeckGrid(BaseDeckGLViz):
"""deck.gl's DeckLayer"""
viz_type = "deck_grid"
verbose_name = _("Deck.gl - 3D Grid")
viz_type = 'deck_grid'
verbose_name = _('Deck.gl - 3D Grid')
class DeckHex(BaseDeckGLViz):
"""deck.gl's DeckLayer"""
viz_type = "deck_hex"
verbose_name = _("Deck.gl - 3D HEX")
viz_type = 'deck_hex'
verbose_name = _('Deck.gl - 3D HEX')
class EventFlowViz(BaseViz):